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Category: Council of Stellar Management

Meeting took place Sun 3rd Jan at 14:22

Eve Wiki Link Summary and raw logs
Downloads Raw Log | PDF Summary

TL:DR

Present: ElvenLord, Alekseyev Karrde, Zastrow (Late), TeaDaze, Korvin (Late), Z0D, Song Li, Sokratesz, Helen Highwater (alt), T’Amber (alt) (Afk at first)

Absent:: Mrs Trzzbk, Farscape Hw (alt), Meissa Anunthiel (alt), Serenity Steele (alt)

Results

1. Alliance action confirmation windows

Passed 7 for, 0 against (T’Amber was AFK and 7 is the minimum number of votes required)

2. Identify and remove price ceilings

Proposal put on hold for reworking.

3. Mining crystals change colour of mining laser beam

Passed 6 for, 1 against (Helen Highwater)

4. Ingame Events Menu

Passed 9 for, 0 against

5. Standings list import/export

Proposal put on hold for reworking.

6. Hybrid guns balance

Proposal failed 7 against, 2 for (Alekseyev Karrde, Korvin)

7. Forum Censorship

Passed 9 for, 0 against

8. Boost Warfare Links and Revisit Information Warfare

The first vote was on a buff to the EOS.

Passed 9 for, 0 against

The second vote was on “Looking into Fleet links and possible fix together with CCP”

Passed 9 for, 0 against

9. Battle Recorder

Passed 8 for, 1 against (Helen Highwater)

10. Tracking for Fighters lost in combat

Passed 6 for, 3 against (ElvenLord, Z0D, Korvin)

11. Destroyer Improvements

Amended proposal passed 9 for, 0 against

15. Suicide Ganking Discussion

Vote passed 7 for, 2 against (Zastrow, Helen Highwater)

12. In game Events Menu

Duplicate of topic 4, no further discussion

13. Lock Characters to Prevent Theft

Proposal put on hold for reworking

14. Put More Faction Items On Market

Amended proposal Passed 9 for, 0 against

Other Business

The list of proposals needs to be submitted to CCP by 28th January.

Next CSM meeting will be at 15:00 Eve time on Jan 17th 2010

A quick question to those who read my blog.

What do you feel is right or indeed wrong with the current implementation of Wardecs?

This topic has been brought to my attention as Agony were recently Wardeced. The forum lit up with joy as the possibility of PvP in more locations was opened up (with the usual warnings not to autopilot through highsec).

From our point of view a Wardec doesn’t hamper our day to day operations very much because we primarily live in 0.0 and in line with most entities living out there have a whole heap of alt corps to handle logistics/mission running etc. It does take some focus away from 0.0 to kick the aggressor’s soft targets in highsec (say a hulk belonging to the CEO of an industrial corp in their Alliance) but other than that for us as a PvP Alliance it is business as usual.

The game plan of “get intel on targets” followed by “kill targets or die trying” is maintained. The big difference is we know in advance who we are looking for and can use the full intel gathering available to us (locator agents, alt spys etc).

Unsurprisingly two more industrial focussed corporations from the aggressor Alliance have now left/been booted to get them out of the war, but not before we got some kills in. Due to the Wardec mechanics they are still covered under the initial war for 24hours after leaving which then leaves a gap of 24hours for a new dec to take effect if we decide to Wardec them as a corp.

In my opinion if a corp leaves an Alliance whilst at war the other party should have the option to maintain the Wardec against that corp without a new timer. They are at war already so maintaining that Wardec should be an option even if they started it.

Remember that in this situation they decided to attack us and didn’t make the correct preparations (i.e. removing vulnerable  industrial corps/assets from the Alliance before Wardeccing), however there is another side to this mechanism which is when a PvP corp/Alliance Wardecs a PvE corp/Alliance so it isn’t always so easy to laugh off.

So, does anyone feel strongly one way or the other about this subject? Should I spend some CSM time looking at the issues or get back onto the “Fix X” type threads 😉

Meeting took place Sun 20th Dec at 18:18
Eve Wiki Link Summary and raw logs
Downloads Raw Log | PDF Summary

TL:DR

Present: ElvenLord, Alekseyev Karrde, Zastrow, TeaDaze, Mrs Trzzbk, Korvin, Z0D, Song Li, Sokratesz, Helen Highwater (alt), T’Amber (alt)
Absent: Farscape Hw (alt), Meissa Anunthiel (alt), Serenity Steele (alt)

Results

1. Alliance Logos

Passed 9/0

2. Tradable Ban Lists

Failed 6/3 (Z0D, Song Li, Sokratesz).

3. Black Ops Improvements, Part 2

Passed 9/0

4. FW complex NPCs and standings (Part 2)

Passed 9/0

5. FW Complex Spawning Issues Part 2

Passed 9/0

6. T2 sentry drone skill inconsistency

Failed 5/4 (ElvenLord, Alekseyev Karrde, Z0D, Sokratesz)

The general feeling was the proposal was too narrow and a full review of drones would be better.

7. Docking games fix

Amended proposal Passed 9/0

8. Alter targeted ECM effect

Failed 8/1 (Alekseyev Karrde)

9. Titan bridge range

The proposal for a 5km activation range Passed 8/1 (Korvin)

10. Direct scan improvement

Passed 9/0

Sokratesz wanted to amend the proposal so narrow scans took less time which ElvenLord agreed to add to the proposal.

11. Bring Logistics Warp Speed In-Line with T2 Ships

Passed 9/0

12. Modular Starbase

Passed 9/0

13. Shared Corporation Bookmark

Amended proposal Passed 8/1 (Korvin)

14. Watch list & broadcasts

Passed 9/0

15. Broadcast “In position” improvement

Passed 7/2 (Zastrow, Mrs Trzzbk)

16. Balance self-destruction

After discussion this was split into 4 votes

Self Destruct should revoke insurance
Passed 7/2 (Mrs Trzzbk, Korvin)

Self-destruct should generate killmail
Passed 7/2 (TeaDaze, Song Li)

Self-destruct should “overheat” all modules
Failed 7/2 (Alekseyev Karrde, Sokratesz)

Self-destruct timer depends on ship size
Passed 8/1 (Korvin)

Other Business
Next meeting at 14:00 eve time on Jan 3rd 2010

I would have preferred to have more time to study the items on the agenda and for the agenda to have been published but that job is down to the chairman…

Anyway, we have at least 16 topics to go through and if we are lucky and have time we will attack a couple of additional ones.

I’m aiming to get the minutes out within 5 hours of the meeting’s end, we’ll see 😉

Meeting took place Sat 5th Dec 2009

Eve Online forum thread (Please put feedback there)
Eve Wiki Link Summary and raw logs
Downloads Raw Log | PDF Summary

TL:DR

ElvenLord takes up his position as Chairman
Z0D voted in as the Vice-Chairmen
TeaDaze voted in as the Secretary
Zastrow voted in as the Vice-Secretary

The next meeting will be on Sunday 20th December

Firstly, I have to thank everyone who voted for me and those who put their time in to helping with the campaign. This one is for you and I aim to do my best to get your ideas and issues to the people in charge at CCP.

If you have an active eve account you can see the full results here


As Luminus Aardokay says this is a bitter sweet victory. Voter turnout has dropped again and it is pretty clear that the greater eve community are disenfranchised with the CSM as a whole.


I won’t dwell on the negative. The lack of faith in the CSM just makes me more determined to raise its profile and hopefully encourage better communication with the players. I’ll be blogging and tweeting as much as I can (within the restriction of the NDA of course). I’ll be happy to discuss issues here, in game, twitter and elsewhere.


TL:DR

EveO Char Portrait

CSM voting has closed, thanks to those who picked me as the candidate to best represent their views 🙂

I’d say we are now waiting for the count to complete, but being an online poll the results should be known to CCP already. Nevertheless, they will make the official announcement on Wednesday 2nd December (assuming Dominion feedback doesn’t clobber the servers ;))

As to this site, it isn’t going anywhere and I intend to keep posting eve related news and views even if I’ve not secured a spot on the CSM.

See you in space
Tea

CSM Voting ends on November the 26th so don’t miss out Vote Here.

If you are not convinced that I am the right candidate then check out CSM Vote Match to see who is.

I’d like to thank all the people who have supported my campaign, I hope I get the chance to repay your faith in me.

On the CSM Vote Match site there is a question (well 30 questions, but who is counting? – Me obviously ;)) that has raised a few eyebrows and which will probably cost me a number of votes.

This question is “Local chat should be changed to delayed mode.” and because I’m honest I picked it as something I strongly agree with. I even went as far as to pick it as a key question (without any thought of the impact it might have on match scores ;)).

Because the vote match is a simple site there isn’t any way to explain the reasoning behind that choice, which is where this post comes in. The question of delayed local is one that will split the candidates (no point having questions that everyone will agree on) just as much as the player base.

First off, scope of changes isn’t addressed in the question, but here are my thoughts.

  • Local in 0.0 should be looked at first with a view to putting the same system into LowSec should it be successful.
  • Local in Empire should remain as is. Empire is highly populated and delayed local might put newer players off by making the game look empty.
  • Local in LowSec should remain as is until any changes are fully tested in 0.0.

Now we have that out of the way…

What is wrong with Local? It isn’t broken, why mess with it?

Simply put, Local is no longer a simple chat channel to (smack) talk with other pilots in the same system, rather it is predominately used as a general purpose Intel tool.

It has become a one stop shop for checking how many people are in system, if they are hostile to you (based on your standings) and even which corps and alliances they are in. This can happen before a person entering the system has even loaded (i.e. still in black screen).

So it gives an advantage to people defending a system more so than people attacking it? Hold on there, it is not quite so simple. If I’m scouting then I can use local once I load system to find out if there are any targets. I know who they are, which corp and can even add them to address book to watch them logoffski.

I feel this behaviour isn’t right, especially as it makes it impossible for covert ships to sneak up on targets because even if you enter from a different gate they see local spike and bug out. You can’t sneak a covert fleet in via a blackops portal out of scan range because they will see you in local. As a defender you can’t hide your true numbers in system without springing a login trap when the attackers have committed themselves (I dislike login traps and am glad Agony don’t use them).

CCP don’t seem to like the behaviour either which is why they tried something else in wormhole space. They have also stated that they are not willing to change local in known space without revisiting Intel tools, which I think is a fair compromise.

However the second you talk about possible changes to local you get quotes like the following

“(another csm candidate) agrees w/ making local delayed which is a horrible idea unless you want to constantly get ganked by cloakers in your own freaking space while trying to raise pvp money – it just further reduces 0.0 profitability (besides, that’s what WH’s are for). “

This is an often repeated view, that a change to local must be due to wanting to gank solo ratters in 0.0 space and must therefore be blocked at all costs! It is an emotional issue that people see as an outright attack on their game.

I feel this is rather short sighted. I’m interested in the whole picture – balance, risk vs reward and so I’d like the issue to be discussed fully and not be looked at purely from a solo ratters point of view (though that input is just as valid in the discussions).

So I’ve outlined some issues and other views, what do we do?

Firstly it is not my place to say how it should be done, it is my job (if elected to CSM) to take player proposals to the next meeting and discuss them.

I don’t and have never claimed to have all the answers! Nor do I want to force my view of PvP across all of Eve.

The question was do I support the idea of delayed local and as far as 0.0 goes, yes I do. The actual mechanism has yet to be proposed or debated by the players let alone the CSM.

That said, here are some ideas that have been thrown around.

  • Keep the Local count but delay (possibly until they talk as per wormholes) the actual player details.

If we must have a compromise than this could be it. In the case of a solo ratter or a mining op any change in local will be spotted and they can warp to their pos etc as now – no change for them and no benefit to the PvPers.

However in the smaller roaming gang PvP world, this is an improvement because while your scout caused local to go up by one, the defenders don’t know your name or corp/alliance unless they get eyes on you. Of course you need to get eyes on them for the same reasons but I think it would add an extra level of tactics.

  • Delay local and allow Sov holders to get Intel from the gates in systems they pay upkeep for, maybe via a system upgrade

This Intel could start off with ship counts entering and leaving system (once they decloak from session change) and could be upgraded to maybe give ship classes.

There is enough Intel for people to safe up but it still doesn’t give the pilot/corp/alliance details and does allow people to portal in to avoid being spotted by the gates.

However this doesn’t help people living in NPC 0.0 space

There are of course other and maybe better ideas yet to be discussed in public.
So that is my position, I know many people do not agree with me but I’m open to discussion on the subject.

TL:DR

I think the issues surrounding Local chat being used as a one stop Intel shop should be discussed by the playerbase and then the CSM in combination with CCP. This can only be achieved by proposals being raised in the Assembly Hall forum with ideas on how to implement any change to Local.

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